• Rulebook (ENG) - Necromunda

Rulebook (ENG) - Necromunda

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GW60040599042
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Necromunda is a Hive World in Segmentum Solar and a major producer of munitions for the Astra Militarum. Necromunda's forges never tire, producing lasguns, autoguns, shotguns, and even boltguns for the famed Adeptus Astartes. The planet also levies huge numbers of troops for the Astra Militarum (most notably the "Necromundan Spiders"), as well as other supplies. Necromunda is typical of most hive worlds, resources are scare, life is cheap, and its hive cities rife with powerful gangs.

Welcome to the Underhive!

The factories on Necromunda run deep beneath the planet's surface, these lower levels are referred to as the Underhive. Littered with a network of interlocking corridors and passageway the Underhive forms a maze of walkways and sheer drops into bottomless caverns. A dangerous place to live that is rife with crime and violence, the Underhive is controlled by Multiple Clan Houses Or "Gangs". The chances of survival are greatly increased by joining one of the many gangs, that inhabit all Hive Worlds.

There are six pre-eminent Clan Houses: House Cawdor, House Escher, House Goliath, House Van Saar, House Orlock, and House Delaque. Many lesser clans exist but none are as significant as these six. Many lesser clans pledge their loyalty to a House, but others might be outcasts or upstarts. Each of the Clan Houses controls countless subservient gangs with their fighters serving as the disposable foot soldiers in the endless Gangwars fought in the darkness over supplies, resources, and territory. This fighting beneath the surface allows the Clan Houses to continue business with one another with a semblance of civility in the spires above.

The quintessential book for all major rules set within the game of Necromunda. Containing rules set within Zone Mortalis, Sector Mechanicus and the Ash Wastes Battlefields. Contains the core rules for fighters, vehicles and skills, additionally rules for weapons, traits, combined trading posts and the Dominion Campaign, and 11 additional scenarios. It also comprises all the FAQs and Errata from previous books.

Features:

  • Lore of Necromunda: Learn about the locales and locals of this nightmare world, from the choking underhive depths to the toxic expanse of the ash wastes. Includes a look at each of the major gang factions, maps of Hive Primus and the planet's western hemisphere, and a detailed timeline stretching back to the Dark Age of Technology.
  • Core Rules: Updated and revised core rules for the game of Necromunda. You'll learn the basic principles of gang warfare and fighter characteristics, how to play out a full battle of rounds and phases, and advanced rules for elements like psykers or vehicular combat. This book incorporates updates from a variety of supplements and FAQs, collating all the core rules you need in one place.
  • Founding a Gang: Rules for creating, equipping, expanding, and updating a gang of your own – including earning experience or injuries, purchasing wargear and Advancements for individual gang members, hiring mercenaries and extra muscle, and creating Skirmish gangs for one-off battles.
  • Dominion Campaign: A comprehensive campaign system, allowing you to advance your gangs and fight over valuable territories – including victory conditions, rules for income and challenges, and 26 unique territories to seize control of, each with their own distinct benefits.
  • Battlefields & Scenarios: Learn how to set up your battlefields in the underhive or ash wastes, discover special rules that cover everything from loot caskets and booby traps to radioactive desert storms, and fight it out in 11 different scenarios where victory means wealth and glory for your gang.
  • Arbitrator’s Toolkit: An expanded Arbitrator’s Toolkit, with rules to help you shape the perfect campaign and story – including multiple campaign variants, optional special rules, new House Favour rules for rewarding Underdogs, and guidelines on using gang tactics.
  • Gang Tactics & Skills: A complete set of core Gang Tactics and general Skills, available for any and all gangs to use as they play out battles and develop new abilities.
  • The Trading Post: The complete Trading Post, with rules for buying, selling, and using a huge variety of weapons, armour, wargear, bionics, accessories, chems, companions, and more – including a full list of weapon traits. The Trading Post also incorporates items that were previously available only on the Black Market.

Contents:

  • 1x Necromunda: Core Rulebook 2023 Hardback - English

Please Note: Printed materials is supplied in English.

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